Mount And Blade Companion Build
You can see what each line is for by reading what the other companions are saying. You have to do keep doing this for EVERY SINGLE LINE until you get to 'npc16turnagainst', this is the last line you have to copy,paste and change. Save and close strings.py. Step 5: buildmodule.bat and meeting your new companion. Jan 06, 2014 In response to Mr. Dutch, companions' 'safe combinations' for Viking Conquest added This info was gathered though several sources from the internet; please, bear in mind that it might not be accurate. Groups of five: A) Agathinos, Caio, Reginhard, Ailchu and Donnchadh. B) Ceawlin, Dwywei, Beda, Asbjorn and Brunhild. Groups of three: C) Clovis, Morgant and Bodo. A subreddit and community for the Mount & Blade series, created by TaleWorlds Entertainment. Mount and Blade Warband Companion Guide - Feedback please! (docs.google.com) submitted 4 years ago. I've created a google doc with all the different skills, likes and comments that I could think of with possible builds. Heroes or companions are unique troops with individual names, stories, skills, attributes, and equipment (all of which can be chosen by you). Like the player character, heroes never die and are only knocked unconscious. You can never station them in garrisons. In all games except for Mount and Blade II: Bannerlord companions cannot be killed.
How to Create Your Own Cómpanions:The Tutorial:Párt Eight:The Révenge of Count Gutlans:The ReckoningWith specific thanks a lot to iggorbb for showing me how to create my personal buddies.You will néed:Python 2.7.9install Python, relate to section 1.2 of this subject:^You must do this in any other case you won't be capable to open up the.py(python) files.Mount Knife Modsystem:You can get the modsystem documents anywhere really, but preferably in their personal folder. Probably make a new folder on your desktop called 'My MB Mod.' Duplicate the document route that will go to your copy of the native folder and paste it over the file route next to 'exportdir =', WITH quotes ( ' ' ) around it. Your also heading to possess to turn all the backslashes ( ) into forwards slashes ( / ), and make sure there can be a forwards cut at the finish of whatever your folder can be known as i.at the.
'/Local Copy/'If there isnt it just spits it óut into the foIder before it (Iike segments).After you have done this, click Document - Conserve.Today your accomplished with details.pyStep 2: 'Creating' your brand-new companion.One issue that will be gonna be helpful/necessary when producing your brand-new companions is producing the encounters. To do this you can make use of the warband sport make a personality/face manager.sirinan stated. 22=statpoints lvl1, everyone begins with 4str 4agi 4int 4chaso degree 1 heroes possess 22 points to spend to increase these beyond 4.+1 stat stage per level15=skillpointslvl 1, start with no abilities+1 ability point per stage in intelligence beyond 4+1 ability stage per levelThe knowstrackernpc is definitely a place skill/stat desk that is usually used to fixed their skills/stats every time you start a new game. And again, paste it best underneath her entry, and change all thé trpnpc16 to trpnpc17. A quick method to do this is alter the initial one dual click it, which will choose only trpnpc17, duplicate it, after that double click on the trpnpc16 below it and insert, do it again.The initial two factors we can edit about our fresh companion is definitely their two morality forms and beliefs, buddies can also only have got one morality if you select, (appearance at nizar for an instance).This blog post best describes the morality typés:and this blog post appears to somewhat explain the morality vaIues:Although neither óf them actually explain obviously how they both work. And I'michael still murky on obtaining them best.Up coming we obtain to their personality clashes and character fits, you can find klethi dislikes artimenner and borcha, while liking deshavi.You can alter these to other trpnpcs or create your companion have their own competitors/friends from some other new buddies you make.
If you put on't desire your companion to communicate with anyone, you can established these areas to trpdranton there are usually other options available, but they dont create a difference, you possess probably encountered dranton in the industry, he is certainly a npc who will in no way become in your party, so your buddies can't obtain angry at him.After that comes the companions home, when you obtain near their house, in klethi'beds situation uslum, they will inform you about it based on whats written in moduIestrings.py (which wé will obtain to in the following part)Ashmond mentioned.
Each companion dislikes the buddies on either side of them (Example: Borcha disfavors Deshavi and KIethi). If you desire to increase your quantity of friends, you can choose 2-3 from the top group and 4-5 from the bottom part group that are not touching. The two-way arrows shows friends that like each other, which can help balance dislikes, boosting the efficient control.In MountBlade you are usually not the only main character. When exploring the of CaIradia you will come across some named individuals who are usually willing to join your lead to, for a cost of program. Their places are random and will alter from time to time, so check out taverns regularly until you discover all of thém. You can also pay out a Traveller to tell you the location of any cómpanion (30 denars per name).Just like your character, buddies heal between fights on a portion basis and can in no way be killed or taken captive, although some mods change this.At reduced levels, buddies are extremely weak; many of the time if you wear't totally obliterate the enemy you'll end up recognizing that your companions have ended up knocked out.
Nevertheless, since companions can level just like the participant personality they can end up significantly more effective than actually the highest-level soldiers. Outside battle they lead their abilities to the celebration as a whole (observe the web page). Items.Loves and disapprovals Each Friend has individual wants and disapprovals. Each prefers one various other Friend and disapprovals two others, and these feelings are mutual. Over time, their hate will possibly make one decide to depart. If you follow the tale a Companion informs you during your first meeting you will get an concept of what Companions and actions they will like or dislike.Field of expertise Each Friend seems toward a specialty area.
Certain skills will lead to the party as a entire; others are personal or chief only (useless in a Partner, but when produced vassal gets to be helpful). When a Partner's wellness drops to 33% or below the title will be shown in reddish colored text and any of their abilities that had been aiding the celebration will not really work until they cure above 33%.
Contents Combat RolesDuring the game, your characters will face a range of fight circumstances. They will face infantry and cavalry on open up terrain, fight in hills to the détriment of cavalry, ánd obtain stuck in close up quarters fight during. On top of that, players need to protect themselves from meIee and ranged attacks, and should possess some way to battle on both distances as properly. This can be less important for buddies, but the main personality will require a ranged weapon, if only to deal with those pesky equine archers you can't catch and opponents trapped in inaccessible areas during a siége.While can afford the luxury to concentrate on some jobs, your heroes waste much of their possible if they put on't contribute tó all of thém. And you need to do this with a extremely limited quantity of products slot machine games and without bogging your character types down with as well much large equipment, so you will possess to give up at some stage.Since many combat abilities offer with using a specific type of apparatus (or a combination thereof), and apparatus slots are generally what limits your choices nearly all; you can afford to have got a 'field set up' and a 'siege set up' for your primary character, but carrying and changing secondary gear for all your companions will quickly get tiresome. The organic method to look at personality builds can be to choose on devices 1st and then choose the abilities to make use of it. These are the choices you'll have, and the specifications in skills, features and products slot machine games you need to create them efficient.MountsHaving a and knowing how to use it properly will provide you a large reward in battles on open surfaces.
The added flexibility will make it more difficult for opponents to hit you, permit you to escape from harmful circumstances and assist out where you are most required. The additional height is definitely not only a significant advantage in melee, as foes can just obtain at your feet while you can party on their mind, but furthermore provides you a better review of the battlefield for ordering your soldiers (leading cavalry properly while dismounted is definitely especially difficult). It does not arrive for free though, you will require to commit skill points in using, points in horse archery if you would like to use ranged weapons, and have got some choice strategy to keep your personal when dismountéd (during siéges, in hills, or should your equine get killed).Heavy HorseProbably the least difficult choice to make use of. The heavier supports can get plenty of abuse when sIugging it óut in melee ánd do additional harm in a charge. They are usually, however, also the almost all expensive and have got the highest skill specifications (4 factors).
Best choice will be the or thé, but the ór are viable alternatives if brief on cash (or if you take place to loot one after battle).Moderate HorseThere are just two horses in this classification; the and the. The Hunter is fairly fast and maneuverable, while nevertheless being capable to consider more than sufficient damage so long as you maintain out of firmly loaded infantry and don'testosterone levels charge headlong into spéars. If you put a few more points into traveling, it can be even fast enough to catch up with equine archers many of the time. It is furthermore a great alternative for the weightier race horses if you put on't possess the skill and money for them. Sumpters possess the most affordable stats for motion, but acceptable health.
Sumpters are actually wheeled race horses which describes their poor stats.Light HorseWhile lighter horses do formally have got the most affordable skill requirements (usually 2), probabilities are you picked them for their acceleration and/or maneuverability, therefore you'll want a higher riding ability in any case to obtain the many out of them. The can be the fastest horse in the sport, and the is definitely the almost all maneuverable.
The, and are usually inferior choices for cash-strapped people, with the second option also only requiring one point in operating.No HorseYou may furthermore choose to battle dismounted which will save you cash and ability points on the equine, but you will be short of the additional flexibility. Unless you want to possess your enemies run circles around you, you'll need to place a several skill points in athletics (which can be also centered on agility). Furthermore, is very much even more of a issue when dismounted, só you might have to bargain even more with weapons and armor. Actually if you put on't plan to fight from horse back, it may still be advisable to trip a horse, at least for scouting, giving the initial purchases and obtaining around quickly on the battlefield.Nevertheless, dismounted players can possibly get more kills as they possess no penalties for position nevertheless. A footman can fight their method out of a limited place, but cavalry need large open spaces.
Race horses are usually slower up hillsides, and some sharp hillsides can't actually be climbed by á horsemen. A fóotman is certainly also much more useful in sieges as they are trained.Armorcan massively boost the survivability of your people (especially the highest amounts), so you should create the minimum compromises in this region.
Luckily, you won't have got to most of the period.Large ArmorSince armor will slack you down significantly much less when installed, you should aim for the greatest shield in weighty cavalry plots:, Iron Greaves/Plate Boots, Plate Gauntlets and a, which needs 10 STR. You can obtain by with 9 STR if you fall the Good Helmet, ánd with 8 STR if you settle for Email Boot styles and a ór one of thé Elite Armors (, or ) which will also allow you keep some of your mobility on foot.
In any case, you are well advised to commit intensely in athletics unless you put on't care about being slowed down to a get when dismounted.Moderate ArmorA good give up for lighting cavalry or weighty infantry can be, which can be considerably lighter than the dish armors, only wants 7 STR and nevertheless offers great protection. Cavalry should move for the edition with Surcoat ánd the heaviest footwear they can put on, while infantry is definitely better off with the Tabard edition and can be cheap a little on the shoes or boots. You should nevertheless move for the greatest helmets and gauntIets you can use though, as they are relatively lighting and add a good little bit of protection.Gentle ArmorOne of the best light armors in the sport is definitely the Brigandine, which nevertheless offers great protection, enables you keep nearly all of your flexibility and offers no Power requirements. Cash should end up being the just cause to settle for less, unless you actually understand what you're doing. It can be best accompanied with Khergit Leather Boots, Leather Safety gloves (, if achievable), a Nordic WarIord or Huscarl't Helmet (STR 7), a Bascinet (STR 8), or a Khergit Guard/Cavalry Helmet (no necessity).
When strapped for cash, a Mail Shirt is definitely quite nice for cavalry, ánd a Byrnie ór Haubergeon, which are frequently lowered by, are a solid option for infantry.WeaponsWhen it arrives to weapons, there are usually a lot of different variants and mixtures. You require to consider your option cautiously to obtain the most out of your four weapon slots in the situations you are likely to face.
The options that obtain you the nearly all for your slot machine games are:One Passed (+ Puncture) + Cover + ThrowingThis is usually possibly the almost all defensive option, and thus combines nicely with medium or lighting shield. All weaponry profit from making use of a, the lance enables you to deal massive damage when installed and provides enough variety for cavalry dueIs, while the oné presented with weapon (especially a brief one-handed axe) is usually a excellent choice in densely packed melee. Infantry can swap the lance for a various melee tool (for more range, even more harm and/or getting ) or a 2nd bunch of tossing weapons. The best guard for infantry is usually usually the, while cavalry is definitely better off with. Smaller sized glasses should only be considered if you anticipate them to consider a lot of misuse in melee and/or program to make investments seriously in your shield skill (otherwise, they will keep you vulnerable to missiles).Two Given (+ Puncture) + Ribbon and bow + ArrowsThis is usually the organic choice for equine archers and best combined with weighty shield because it lacks the protection of a shield.
You can change out the puncture for a (ideally two-handed) poIearm, a, a second collection of arrows, a brief tool for near quarters fight, or also a face shield to secure to your back ( and are excellent for this). Are also worth thinking of as they are the just polearms that can be utilized to swing from horseback, and have got a very impressive range.One Handed + Safeguard + Bend + ArrowsInfantry archers generally fare better with this buiId, as the cover offers some security in melee and allows one to proceed for lighter shield. Since your bow stops you from using the guard in ranged fight, a little, quick safeguard (like the ) is definitely most likely the best option. It furthermore works for equine archers, but they require a longer one-handed weapon, which is definitely a small drawback during sieges. Nevertheless, if your character offers the cash, it can be wise to invest in a, as this tool is certainly one passed and two given, which means you can still keep your own if hurried by a heavier infantry device.One Passed + Shield + Crossbow + BoltsThis is certainly pretty very much the one and only build for infántry crossbowmen. It works in the early video game and without any purchase in fight abilities, which can make it a great choice for friends in support assignments. The cover should be mainly because large as achievable to supply protection while reloading (it does not require to end up being particularly strong, though).
Mounted crossbowmen are an especially poor option in the past due game because they are usually limited to Light Crossbows (unless théy dismount to refill) and don'testosterone levels have a ability to increase their damage. It should furthermore only end up being considered for friends in support tasks (the horse assists them keep out of difficulty).One Passed + Cavalry Cover + Spear + Infantry ShieldThis can be the nearly all offensive choice as it enables you to interrupt the foe archers and infantry and offer horrendous damage, or snipe foe knights before the cost command while maintaining you alive even if you obtain surrounded. This build requires very a little bit of purchase and ranges for complete make use of. It needs heavy shield and a large horse.
For the spéar, the cheaper version is certainly the well balanced lighting spear, and the greatest is definitely the balanced lengthy awlpike. While it cannot be like a lance, the spear benefits significantly from speed damage bonus deals, making it easy to take out also heavy soldiers with one whack as long as there is certainly some quickness reward. Its range can make it an sufficient device for dueling with foe cavalry, though it is certainly best used against enemy archers. The infantry cover (like a Large Board Face shield) and the armor absorb any fire from the back 180° (with a 5 in face shield), giving you much greater survivability against enemy crossbows and thrown weapons on the industry and in siéges.
The one passed Heavy Morningstar is definitely greatest if dismounted, as it enables use of Safeguard, breaks through blocks, and offers decent harm. Add a 5 in cycling to outrace enemy heavy Cavalry, and á 5 in Athletics to possess a decent retreating shift speed in the shield, and it becomes very difficult to eliminate you, actually if you are usually dismounted or attacking in a siege. This usually netting you 20 to 50% of all foes killed as your EXP, but bears a danger of a lucky shot consuming you out if you are usually not spending interest to all the foes in the front side 180°. The build assumes a high power attack skill simply because well.Abilities and AttributesNow thát you've decided on your equipment, you'll possess likely applicants for fight abilities. But not all are equally important:. Ironflesh enables you to get a little more damage and is certainly usually a poor choice likened to skills that allow you to end fights quicker (Strength Hit/Draw/Throw) or prevent taking damage (Face shield, Athletics).
Power Strike provides a solid reward to melee harm and is definitely a great choice for all but specialised ranged and assistance builds. Try out to keep it as higher as your STR enables. Power Toss adds some damage to throwing weaponry and is usually required for the much better ones. Obtain it as higher as you need for your favored weapon (2-4 factors). Any more is possibly lost as good throwing weaponry have very little ammo and massive damage already. Power Draw adds harm to bows, is definitely essential for the stronger ones and provides you more period to target. Absolutely crucial for archers, só it should end up being at least two factors and up to four points increased than what your favored bend requires; increase STR if essential.
Weapon Get better at makes you learn proficiencies quicker, enables you to increase them further and decreases the factors you require to invest on them. Get 3-4 factors as soon as possible, then just if you have got factors to spare or a low weapon effectiveness you nevertheless want to train. Shield makes blocking faster and instantly attracts missiles towards the center of your cover. It helps you compensate the bad rate of large glasses in melee and the poor protection of small shields against missiles. If you are ok with slower forestalling, you can get a large cover like the and put in even more points until you discover the velocity acceptable. If you including getting a fast, tough cover in melee, get a smaller sized, more durable 1 (Horseman's Shields or Steel Shield) and put in points until missiles no longer strike you when preventing. If you wear't use a cover or only possess one strapped to your back, ignore this skill.
Athletics boosts your mobility when dismounted. How numerous factors you should place in can be usually a matter of flavor. If you experience your character is consuming too several strikes because you cán't dodge rapidly plenty of and don't need to change to lighter shield/weapons, increase the skill. If you (or your buddies) can't keep up with your troops, enhance it. Normally, ignore. It also influences chart speed when you don't possess a horse, but the impact is minimum. Riding boosts speed when installed and enables you to make use of better brackets.
Unless quickness is completely crucial for your buiId, and á isn'capital t fast good enough already, just raise it as high as you require for your favorite horse. Increased speed furthermore raises, but Energy Strike gives you even more hammer for your points. It furthermore increases chart velocity a little, but the effect is minimal likened to the soldiers in your celebration or Pathfinding, so it't generally not really worth it. Equine Archery reduces the penalty for taking pictures or throwing while driving. It does nothing while your horse stands still. Faster race horses possess a increased penalty and require a increased skill. Minimum skill expense for accurate shots will be 3, and the accuracy doesn'testosterone levels increase very much past 5.
For people not constructed around installed skirmishing but nevertheless seeking to partake in tournaments, it's i9000 suggested to place a single stage.This list shows that you rarely need combat skills above 4 in the early and mid-gamé and can usually get by with 3 or less if you don't need to focus on combat. This means you should attempt to obtain STR and AGl to 9 for any personality you expect to combat at all, and upward to 12 if you need them to be useful in fight. More is certainly still much better, but it makes less of a difference.
At that stage, you can pay for to increase INT and/or CHA place more points in assistance skills.Support RolesYou should create sure that between yóu and your buddies, every party ability you need to make use of is protected. There are also some abilities you need to learn individually if you wish to use them (specifically Inventory Management, Persuasion, Hostage Administration and Leadership) and Trainer which stacks from multiple characters. Moreover, skill ranges your head provides in celebration skills give a reward to your companions' skills.
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